![]() ![]() Okay! It's a sequel called Men Of War: Assault Squad 2, which is a name that will tell you the exact game it is based upon, if you think hard enough. ![]() What this means is that we have a new batch of multiplayer-facing missions (although some playable single player) in the fabulously vivid and brutal Men Of War engine. It's World War II again, and let's not forget that important thematic element. Perhaps it cannot change.Īnd so did Ass Squad need a sequel? And can I safely use that abbreviation in this introduction. It's important for us to begin any discussion of a Men Of War game with a preface in what it is, and by implication, what it is not. Men Of War is a real-time strategy game (if we allow that word to basically mean "tactics", because Men Of War is a game of combat, rather of resource management) expressed in an engine that does more than any other game I can think of. I conjure this hyperbole not to attempt to diminish the likes of the Total Annihilation lineage, because they certainly do a great deal, but to point out that the Men Of War games allow you to individually control every unit, as if it were a third person shooter. As you will discover as you play, everything in the world is a dynamic physics model, with universally destructible scenery throughout. Most breathtaking of all, though, every single unit, including every individual infantryman, has its own inventory which can be sorted, selected, scavenged. What I am saying is that Men Of War is not like other real-time strategy games, even though it seems to share the same genes. It's a nature versus nature debate, only the child raised is a child of simulated 20th century battlefield dynamics and not carefully poised build-tree events. This is where Assault Squad 2 gets its power: from a series of games that do too much and look like they should collapse under their own weight, and yet do not. Assault Squad 2 consolidates that power in a game which while ostensibly multiplayer, still offers plenty of engaging hours for the solo player. ![]()
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